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League of Legends is for people who think Starcraft is too hard.
1 in Introducing our first League of Legends tournament... -
I must say, I think this is a gross exaggeration. For instance, I would put Huk in the top 5 Protoss players in the world right now. He might even be top 3. IF you could actually accurately list the top 50 players in the world, I'd bet that at least 15-20 would be foreigners... and not the LAST 15-20, either.
Edit: I decided I wanted to respond a bit more in depth to what you posted.
While there's definitely a point to be made about Korea not fulling embracing SC2 as of yet, I actually think that foreign competitiveness will get better over time. We're seeing teams integrating Korean practice regiments, signing Korean players, and we are seeing more and more foreign pro players going to Korea to train. Sure, we may never get to the point where your average foreign pro is roughly as good as your average Korean pro, but I think we're going to see more and more foreign pro players that can hang with the top dogs in Korea (like Huk, who is a legitimate Code S-quality player).
1 in Will Korean Domination Weaken Western Interest in... -
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What was the final score? Was it 4-0 or 4-1? I opted not to watch it because it was TvT and I knew Mvp would drop, at most, one match.
1 in IMMvp vs Top (Spoiler) -
Like I said before, Infestors aren't designed to counter Colossi, they just happen to (along with pretty much everything else). Colossi have become nearly useless in this match-up and that's left Protoss struggling to find a way to kill the 48 Roaches you can pump out in 30 seconds.
High Templar are a mediocre counter at best to Infestors. The fact is, Infestors can burrow as well as stay plenty far away making it exceedingly difficult to get Feedback off. Not to mention, High Templar are so gas-intensive that you end up with a huge amount of Zealots... which are far from ideal against Zerg.
Finally, about psi storm: Psi Storm is really only good against Hydralisks because of their relatively low HP and slow movement speed. Everything else can either dart out of Psi Storm quick enough to neutralize the damage, or just sit and tank it (Roaches). It's not nearly as effective as it is against Terran, where it amplifies the Stimpack damage.
2 in Infestor change in 1.4 -
Zergs don't realize that, as it stands right now, you cannot have Colossi vs an Infestor-based army. But doesn't that make perfect sense? I mean it's like if zerg were to say "Protoss don't realize that, as it stands right now, you cannot have hydras vs a collosus based army". If you see an infestor based army, don't go collosus, go HTs. And if you don't scout then you deserve to get countered.
by eyphix
But Infestors aren't designed to counter Colossi. Colossi are specifically designed to counter high DPS, low HP units like Marines and Hydralisks. Infestors just happen to counter Colossi (along with just about everything else).
-2 in Infestor change in 1.4 -
As a Protoss player I have mixed feelings about this change. On one hand, it will greatly improve the viability of Colossus vs Zerg, but I admit that it makes the ability mostly useless. The only real, viable things worth NP'ing now will be Immortals and Siege tanks. POSSIBLY Void Rays as well.
But Neural Parasite must be changed. Zergs don't realize that, as it stands right now, you cannot have Colossi vs an Infestor-based army. It doesn't matter if he has NP or not (because you can't know ahead of time and he could research it at any time). If you engage and get even a single Colossus Neural Parasited, you lose. There is a similar effect with Archons, albeit less drastic.
There is so many things wrong with Infestors right now, I hope they can make changes that will make the game better... and not just changes that seem like a band-aid on a larger problem (like this one).
-1 in Infestor change in 1.4 -
Immortals and Siege tanks.
As it stands right now, you cannot win a battle with Colossi against a Zerg that has NP. You just lose, period.
0 in Infestor change in 1.4 -
Does that look like fun? If that's not proof of PvZ being completely broken, then nothing will ever be. There is no way to deal with Ling/Infestor. None. Pay attention, you can see me even or ahead on economy (I had a better econ for a significant portion of the match) and yet NO money. I'm even on upgrades the entire match. He makes ling/infestor and I make Chargelot/Archon/High Templar and get crushed.
Does this look like fun? Does this look fair? What am I supposed to make? What am I supposed to do? Infestors destroy everything. Infestors counter EVERYTHING Protoss can make. Zergling/Infestor is so incredibly powerful and cheap for Zerg... how can we possibly keep up?
I have a superior economy AND am supposedly making "counter units" and yet I have NO money the entire match whereas he has a nice stockpile of 1k gas and 1k minerals the entire match. I literally punched my monitor during this "match". This is complete absurdity. This is the game we play now and you wonder why Protoss can't get to the Ro4 in tournaments anymore.
0 in Protoss is Bleeding -
I really dislike IdrA, but he didn't really do anything at the end of this. All he did was throw his headset down. Unless he typed some things to TriMaster that I couldn't read, it didn't seem like he did anything worthy of discussion.
1 in Idra rage quit vs. Trimaster - MLG Raleigh 2011 -
I'm fine with them having Mules, I just think they're too damn good. I think that Terran's macro mechanic provides far and away a larger benefit than Zerg or Protoss.
But then again, I think Terran is the best-designed race in the game. It's not even close.
3 in The Great (1/1/1) Debate -
The problem with lots of the Terran strategies is the MULE. Marine/SCV all-in? 2-rax Bunker rush? 1/1/1 All-in? Without MULEs this would be a much bigger risk and, like you very astutely pointed out, they wouldn't have a second wave of Marines to finish you off!
6 in The Great (1/1/1) Debate -
The thing that pisses me off more than the 1/1/1 build is that fact that it seems as though every time Protoss comes up with a decent strat, it is immediately patched out of viability.
-Proxy Zealots -> Zealot train time increased
-Void Rays being used to snipe hatcheries and for late-game harassment -> Flux Veins removed
-The Mothership's 'Archon toilet' (already a very niche strategy) -> temporary immunity after Vortex
-Using warp-in Psi Storms to protect expansions from drops and thus gaining an economic edge on Terran late-game -> Amulet removed (thus greatly increasing the power of EMP against Protoss overall)
-Stalker/Sentry/Colossus against Zerg -> Infestors buffed to an insane degree (thus making Stalker/Sentry/Colossus extremely risky to use against Zerg as a single Neural Parasite, combined with FG, can decimate your army)
-Stargate openers against Zerg, allowing Protoss to force a cancel on a third hatchery and possibly kill some Drones -> Spore Crawler burrow time reduced
-4 gate -> Warp Tech training time increased (thus decimating Protoss early game stability)
-Proxy pylons allowing warp-ins of DT's or possibly other units to high ground -> Pylon power radius decreased (I do believe this was done to change PvP, however the point stands that it is now much harder to hide Pylons and warp DT's on the high ground with them)
-6 gate Blink Stalker timing pushes against Zerg -> Blink train time increased
...and this 1/1/1 build has been decimating Protoss since beta, yet Blizzard has done nothing about it.
5 in The Great (1/1/1) Debate -
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Wouldn't it be funny if Nestea just happened to be a big MMA fan and like Nik Lentz?
2 in WellPlayed Interviews: Nik 'The Carny' Lentz -
I don't understand the point of this article. It's pretty much a play-by-play of what's been happening in the last several months in Starcraft 2... but it's presented as if there would be some kind of interesting input or perspective from a "Korean-American". I could have written this; hell, anyone who has been watching SC2 recently could have written this.
1 in Guest Article: Foreigner - A Korean-American Persp... -
No, it's just fat jokes aren't funny. They're just too damn easy. There's nothing clever about them... any junior high schooler could have made this joke.
iNcontroL clearly isn't fat, by the way, so the joke doesn't really even apply.
1 in Team EG has something big coming... -
I just can't imagine Huk willingly joining EG. Huk and IdrA absolutely hate each other. by Skaggs I really don't think they do though. I think it was really just that HuK was a rival player on a rival team. Besides, I'm sure a large sum of money could fix things. I'm actually really excited to see this announcement not be HuK to EG.
by CParks
No, they really really do. Huk-IdrA have the single best rivalry in Starcraft.
As far as the money thing... well, I think you're right, but I'd be awfully disappointed.
2 in Team EG has something big coming... -
I just can't imagine Huk willingly joining EG. Huk and IdrA absolutely hate each other.
3 in Team EG has something big coming...


































Wow, I didn't know most of this. And I certainly never thought Naniwa was a BM player. This is quite an interesting read.
1Sep 26th 2011 2:13 AM in Eye of the Naniwa