Getting information is more important to the Zerg race than any other race. Zerg need to be very flexible in their build and be prepared to react to their opponents actions and movements. Scouting is the only real way to get information. The use of units for scouting is an essential skill for any zerg player.

What are your favorite scouting tactics?

Follow the link to read more about gathering information in a new Zergnewbs blog post.

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A couple of the things I like to do and use to remind me to scout.

Early-game:

  • Scout at 9th, or even 8th on 4 player maps when you suspect a cheesy opponent.
  • Scout at 9th or 10th on 4 or 2 player maps when you suspect aggressive play style.
  • No matter what!: Scout at 12th by standard definition.

I like to think of the "standard" as being the proper use for the 12th drone, as it is the first round of droning to come with a simultaneous spawn [of another drone] to occur.

-First 2 pairs of zerglings on the field = Xel'Naga towers and ramp duty. (Ramp being priority, followed by both being highest priorities)

To set my self up for mid-game scouting, in the early game [also a note on my hot keys] I like to use my starting overlord as a Scout (face-palm) on hokey "2," my 2nd overlord as a scout, on hot key "3" going the opposite direction of my starting overlord, or to either my natural or their natural expansion if playing on a two player map. And, hot key "1" as my drone scout to quickly spam through 1-2-3 and pick up information or maneuver my drone. Point being, in conjunction with drone scouting once I find my opponent I flank their base with my overlords. In preference, at a point-of-view where I can glimpse gas timings and base choke points, or just beyond sight of such a feature. Also, until my scouts are killed they always have preference over army hot keys in terms of "reach-ability" therefore, 1 is most typically my active scout, followed by army hot keys unless I'm in expectation of a micro-intensive situation in which case I tend to slice my army into either groups of 3 of 4 as roughly as evenly as situationaly possible, for flanks/surrounds/counters, camera maneuvers etc...

Mid-game:

  • Using my overlord setup as just mentioned, in typical fashion will both become overseers' once I get Lair slash have enough gas to limp them into the game depending on how greedy or pressured I am.
  • Either from the speed of overseers' outright or their changelings provide fantastic scouting.

Late-game: Remind my self that if I properly apply my principles of scouting and the information received I should have won already, then: Scout.

Last thought: One other thing I do to remind my self to view the mini map [with more mention of hot keys] is limit my "ball army" hot key to a number greater than my number of hatcheries [queens' assigned to them specifically] starting at key 5 for my main etc...whenever possible, thereby leaving my "easy" hot keys for macro and scouting; essentially forcing myself to watch the map to track army movements other-than-scouting, and keeping my focus on where the bulk of my adjustments need to be made.

Hot key order being:

  • 1 Drone Scout > Primary scout (changes most often)

  • 2 Overlord > Overseer (one of 2 that open for situational hot keys)

  • 3 Overlord > Overseer (two of 2 that open for situational hot keys)

  • 4 Hatcheries en mass

  • 5-9 Queens'

Hotkeys

One of the things I could never just bring my self to do was, use "Screen Locations" and the hither to "Jump to Screen Location" hotkeys being something like Shift+F5 to set location 1 which was jumped to by pressing F2..etc..whatever; So instead, noticing how well it CAN improve your micro & scouting is use (tilde) and CAPS LOCK as Screen Locations, and Shift+ (tilde), Shift+CAPS LOCK to set those locations. This one change alone moved my base management from excellent on 3 bases, to excellent on 5 bases; because it essentially frees up your 8, 9, 0 hotkeys do be...whatever and allows you to jump directly to your Main & Natural hatcheries to inject using ` + CAPS LOCK, giving your 5+6+7 hotkeys (mine are queens) a role into the late game where ideally I want to have 5 bases minimum.

Remember, to always have an anticipation of what your opponent wants to do--and prepare (read: get larva, and required tech structures) suitable responses to their tech structures, bearing in mind gas directly indicates how tech "heavy" the play will be vs how macro-orientated it will be with quantity over quality. Other than that to improve on any scouting, you have to do it, and feel the results of it.

1Mar 19th 8:20 AM