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WellPlayed.org & /r/StarCraft Heart of the Swarm Preview and Information Blowout!

Concept Art | Multiplayer & Single Player Q&A | Cinematic Trailer | Screenshot Gallery | Gameplay


The time has finally come to unveil the details on the Heart of the Swarm event held at Blizzard HQ on May 27. /r/Starcraft was kind enough to provide Diggity with an invitation in order to represent both Reddit and WellPlayed at the event, and we’re thrilled to be able to finally show you the first glimpses of Heart of the Swarm’s single player campaign. Unfortunately, no details on multiplayer changes were discussed, but there’s more than enough to chew on here to quell our appetites before Blizzcon, which will be the next chance we have to learn more about the expansion.

WellPlayed and r/Starcraft Community Interviews
Diggity and Aceanuu traveled to Blizzard Headquarters in Irvine, California to preview Heart of the Swarm and got some great community interviews! They spoke with prominent community members like JP McDaniel, Crota, LordofAscenion, Ghostclaw, and Squeeeee and got their thoughts on the event. Check out all that plus some gameplay and trailer footage in this wrap up video.

Concept Art
The concept art trailer nicely sets the stage for the new environments and aesthetics of the expansion. Starting off with familiar sights, such as Zerg nests and the planet Char, the trailer also includes a number of images of an ice-covered planet. Images of a Zerg frozen in ice and a ferocious snow beast (with possible Zerg mutations) promise plenty of new environmental challenges similar to "The Devil's Playground" mission in the Wings of Liberty campaign. The image of a Zerg Adjutant is particularly intriguing; she’s the only Zerg we’ve seen besides Kerrigan who has human features, which could indicate some sort of shift within the Zerg’s development after the Queen of Blades’s defeat. No doubt she’ll serve the same role that the Terran Adjutant did in Wings of Liberty. The Zerg Army Mutator goes hand-in-hand with the confirmation that Heart of the Swarm will have army development mechanics similar to those in Wings of Liberty but tailored to the Zerg’s unique characteristics. The final images of a massive Zerg looming over Kerrigan and a lush volcanic island promise new and exciting challenges for both characters and players throughout the campaign.

Cinematic Trailer
This trailer doesn’t give us many concrete facts to work with, but it does present some tantalizing details on what to expect. Kerrigan is not content to sit still after being rescued by Jim Raynor, and her actions in the trailer foreshadow that she’ll be at conflict with the Terrans, particularly Nova, who appears to be taking a larger role in the main storyline of Starcraft II. The question of Kerrigan’s allegiance is left agonizingly open-ended, and the matter is further complicated by her behavior in the gameplay trailer.

Gameplay Trailer
It’s safe to say that this is what everyone has been waiting for. This is our first glimpse at the actual gameplay of Heart of the Swarm. As usual, Blizzard keeps things simple and mysterious, but there's plenty on display in this trailer that's worth getting excited about.

A Swarm Divided
In the initial mission briefing, we learn that the Zerg swarm has splintered after the loss of the Queen of Blades and that Kerrigan is determined to get everything back under her control. Subjugating these rogue Queens will surely play a large role in the story of the campaign, and defeating these foes will likely serve as the way to unlock new units and continuously expand your army.

Survival of the Fittest
Perhaps the most unique aspect of Heart of the Swarm campaign is the way that Zerg units can evolve to yield improvements or even all-new units. Blizzard offered the Zergling as an example; they can gain the ability to split into Broodlings when killed as a basic upgrade. They can also further evolve into either Swarmlings, which spawn as three units instead of two, or Raptors, which are stronger and can leap at an enemy (Broodlings can be seen at 00:55, Raptors around 2:25). Expect to see your favorite Zerg units change in new and exciting ways throughout the campaign.

Heroic Endeavors
As one of the Blizzard devs remarked during the Q&A, “Kerrigan doesn’t have a lot of friends,” and this is reflected in the style of the campaign. Kerrigan doesn’t have a Battlecruiser filled with allies waiting to help her; she has to regain control of the Swarm on her own. Thus Kerrigan will be a hero unit used throughout the campaign, and her evolution will be just as important as that of her units. As Kerrigan becomes stronger, more abilities and powers will be unlocked, transforming her from a typical Ghost unit into a much more powerful creature. Kerrigan’s motivations are open for speculation; based on this trailer she is clearly hell-bent on uniting the Zerg under her rule, but how she plans to use this army is entirely unknown.

Q&A
Diggity, along with other press members, took part in a Q&A with the developers at the event. While the most tantalizing questions went unanswered, it does provide a rare glimpse into the mindset of the developers, who constantly deal with the delicate relationship between competitive balance and casual enjoyment.

Screenshot Gallery
If this wasn't enough to absorb, here is a gallery filled with screenshots covering even more material. Credit to mootpoint007 for compiling.

Until Blizzcon
This looks to be all the footage we’ll be getting until Blizzcon, so there is plenty of time to pick it apart for every last scrap of information. Thanks again to/ r/Starcraft for collaborating with WellPlayed on this event, and please debate the significance of every last polygon in the comments!

Official Blizzard Heart of the Swarm Q&A


Q: What is StarCraft II: Heart of the Swarm?

A: Heart of the Swarm is the first expansion set to Blizzard Entertainment's sci-fi real time strategy game, StarCraft II: Wings of Liberty. Heart of the Swarm continues the epic story from Wings of Liberty with an all-new campaign that focuses on Kerrigan, the erstwhile Queen of Blades. New multiplayer content will also be included in the expansion, as well as new features and upgrades to the Battle.net online platform.

Q: What features can we expect from the single-player campaign of Heart of the Swarm?

A: Heart of the Swarm's campaign will include approximately 20 new missions. Players will be able to evolve their swarms with unique, campaign-only units and abilities, and this evolution will happen in an organic manner befitting of the expansion's Zerg theme. As an example, zerglings can be induced to evolve the ability to split into broodlings upon death. Further evolution can yield specialized sub-species of zerglings such as the swarmling, a variant that spawns three swarmlings per larvae instead of the standard two zerglings. The fearsome raptor is another evolutionary offshoot of the zergling that has more health, and the ability to leap short distances to quickly close the gap on an enemy.

Another aspect of Heart of the Swarm that makes it unique from Wings of Liberty is that Kerrigan will play a major role in each of the battles as a powerful hero. Over the course of the campaign she gains in strength as well as new capabilities. Players will choose what abilities to enhance and powers to use from mission to mission.

Heart of the Swarm will also include a wider variety of sets for players to explore between missions -- these sets change dynamically as players complete missions, giving a sense of a changing world as Kerrigan makes her presence felt throughout the galaxy. Fully-voiced cut-scenes will round out the cinematic gaming experience in Heart of the Swarm's campaign, while a new array of achievements will unlock in-game rewards such as portraits and decals.

Q: Will there be any technical upgrades to the graphics engine?

A: We'll be making some improvements to the graphics, including upgrades to the look and behavior of zerg creep, as well as some changes that allow our artists to better showcase the new types of planets that Kerrigan will explore in Heart of the Swarm. We still plan to keep the minimum hardware requirements the same for this expansion set as they were in Wings of Liberty.

Q: What are some of the changes made to multiplayer Heart of the Swarm?

A: While we're not quite ready to go into detail about the new multiplayer content in Heart of the Swarm, we can say that this expansion set will include new units and new maps. We'll have more details about multiplayer Heart of the Swarm content at BlizzCon.

Q: What changes will come to Battle.net with Heart of the Swarm?

A: As far as Battle.net improvements, one primary focus will be on getting the StarCraft Marketplace up and running at some point around the launch of Heart of the Swarm. The maps and mods community in StarCraft II has published tens of thousands of custom maps using the StarCraft II editor. Our goal with the new Marketplace design will be in upgrading the custom map UI to better showcase the wide variety of great new maps and mods to players who are looking for fun new gaming experiences. We want players to be able to more easily find, rate, and sort through all the great custom maps that have been created.

The Marketplace will also eventually include a commerce element that will allow mapmakers to charge a fee for their work. While there will always be a wealth of free content, we believe that allowing content creators to profit from their work will foster an environment for more complex and higher-quality custom maps. Our ultimate hope is that the StarCraft Marketplace will function and thrive in a similar manner as mobile "app-stores" -- tons of free and premium content for players, and a limitless source of entertainment through StarCraft II and Battle.net.

We do have other Battle.net feature upgrades and improvements planned as well, and we'll have more details on those at a later date.

Q: Will Heart of the Swarm require ownership of Wings of Liberty?

A: For the regions that have a standard box business model such as North America and Europe, yes, Wings of Liberty will be required in order to play Heart of the Swarm. For other regions that have alternative access models, we’ll provide details at a later date.

Q: How much will Heart of the Swarm cost?

A: We typically don't provide details about pricing until the game is closer to release. We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly. For other regions that have alternative business models, we’ll provide details at a later date.

Q: Will there be a console version of Heart of the Swarm?

A: StarCraft II: Heart of the Swarm is being developed for Windows and Mac. We have no current plans to bring StarCraft II to any console platform.

Q: When is Heart of the Swarm coming out?

A: It's too early to talk about a specific release date at this point in time. As with all Blizzard games, our ultimate goal is to provide the best possible experience for our players, and we will take as much time as is needed to ensure that Heart of the Swarm meets the expectations of our players, as well as our own high standards.

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Our crew had to stay up until 3 AM to put the final touches on this preview. I hope all of you enjoy watching it as we had making it!

37May 31st 2011 7:03 AM

Big thank you to the whole production crew. Even the swine in PDT who only stayed up until midnight, those slackers!

13May 31st 2011 7:06 AM

It really came together quite brilliantly given the fairly short time frame.

Kudos WP production team!

2May 31st 2011 3:02 PM

The production value of the stuff that the WP team puts together never ceases to amaze me. You guys are amazing!

Thanks for putting together such a comprehensive article, I didn't think I'd be pumped for HOTS because I don't play zerg, but holy crap was I wrong...I got some serious nerd chills :D

4May 31st 2011 3:10 PM

What do you have that team liquid don't provide? I just found all the same stuff right there. Just didn't notice the things that are made by WellPlayed if there is anything.

0Jun 1st 2011 10:30 PM

Everyone went to the same event.

1Jun 1st 2011 11:25 PM

Massive shoutouts to newborn, azk, kaplOw, PhilPhoenix, Diggity, werrkrew, EntropyFails, Absentis, and every other baller who helped out with this!

14May 31st 2011 7:23 AM

It was a pleasure to put the videos together. I'm excited for what's in store for us in HotS.

2May 31st 2011 7:48 AM

Amazing job Wellplayed, you guys continually impress and I don't think it is possible to set any type of boundaries of expectations for the quality you put out. By the way, last comment, "Is artosis going to make GrandMasters".. "you guys want us to put him in GM" lol...fuckiing hilarious

12May 31st 2011 7:38 AM

"Is Artosis ever going to make it into grandmasters?" *laughter

Is that a no, then? :D

11May 31st 2011 7:40 AM

Thanks dudes. This is great.

7May 31st 2011 7:21 AM

Just... thank you. Heartfelt and whole... thank you.

6May 31st 2011 7:43 AM

This is absolutely fantastic guys, I'm in awe. There is no parallel. You Wellplayed folks are fantastic and I can't thank you enough for bringing this to the community in this fashion.

6May 31st 2011 8:14 AM

I love this, the interview was fantastic, and everything about HotS makes me scream YES. Thanks WP, and may the <3 be with you.

4May 31st 2011 9:00 AM

This. Is. Awesome! Now I'm looking forward to the expansion even more. Leaping ling? Did my eyes deceive me...

3May 31st 2011 9:08 AM

Good job on the report & videos. Reddit & WellPlayed certainly didn't dissapoint. Thanks a lot for these!

Blizzard on the other hand got away a lot less favourable imo... After the unsurprisingly shallow cinematic trailer (amazing art direction, pitiful script) the gameplay trailer just reinforced what Blizzard has been perceived as doing by many ever since the introduction of WC3. Everything they make seems to become more and more dumbed down and tooney, at the cost of more interesting and serious story elements being retconned or neglected from the beginning. My hopes weren't exactly high after the failure of the WoL campaign, which was still decent at least. But I'm not gonna lie, I was severely disappointed by what was displayed in that mission. A tiny bit of my trust in them to live up to the standards of the original was restored after viewing the concept art and the mission screenshots, which is surprising, but tells a lot about how big of an impact dialogue, audiosphere and voice acting have on the overall atmosphere and perception of setting. Then again Blizzard's art has always been amazing.

I won't claim that the story for StarCraft or Brood War are endlessly deeper, but at least they don't feel like they're made for a bunch of kids or mindless consumer drones (sorry kids). I won't claim that all hope is lost yet either. Even though this is much of what we know about HotS, it is only a very tiny piece of the finished product. If the story turns out to be more than a run of the mill rehash of what we've already seen (remember what Brood War was about? Hint: it has something to do with infighting among the broods...), or if the new units for multiplayer play turn out to be fucking fantastic, then I will eat my admittedly judgemental words and consume just like everybody else. Otherwise I might for the first time ever since my introduction to competitive StarCraft, feel compelled to let the active scene of StarCraft move on without me (I strongly do right now, and it is not happiness nor joy that springs from it).

I'm looking forward to BlizzCon, even though it's with concern. Will watch the Q&A now. Let's hope for the best, and that I am utterly wrong.

TL;DR: I have an increasingly harder time to take seriously & enjoy the stories that Blizzard puts forward, and thusly also a harder time enjoying their games. Their lore, for WarCraft as for StarCraft, started out very, very good, but the presentation and implementation seems to have changed drastically over the years. I don't know whether this is because of the lore itself, as I haven't read the novels, or whether it lies only with their choice of marketing.

2May 31st 2011 8:16 AM

To be fair, it's just a teaser trailer.

0Jun 1st 2011 11:26 PM

Wow. Great post. Can't wait for Blizzcon now for more info. Will WP be reporting on Blizzcon to this level as well?

2May 31st 2011 8:26 AM

WoW, that's absolutely amazing! Thanks for the pwnage preview! I love how the developers are joking around about IdrA, Artosis and Day9. Wonderful, they are as passionate about the game as we SC2 nerds. Love Blizzard!

2May 31st 2011 12:37 PM

Awesome work guys, i took my time to read everything and i really want to know more :D, thanks a lot for the article and keep the good work.

Regards.

2May 31st 2011 1:02 PM

SNOW MAPS!!! :D :D :D

2May 31st 2011 8:11 PM

Not liking the potential direction the story will take.

Uniting the zerg? We did that in BW, right?

What about all the questions left unanswered in BW and WoL? The core of the WoL story was good, but stretched thin and went off on unrelated tangents/filler too much (should not at all, considering they only have 30 missions to work with, this is not a 200 episode anime).

Feel sympathetic for the zerg? This had better not be another Nature Boy Orcs and Misunderstood Undead again.

2Jun 1st 2011 5:32 PM

When I watched this a little bit of blood rushed into my penis.

2Jun 1st 2011 9:22 PM

Thanks guys looks so fantastic. It's great to hear about the development process so far really neat.

Great presentation by wellayed once again too!

1May 31st 2011 10:54 AM

SO pumped.

1May 31st 2011 12:22 PM

Very very nice job. Thank you quite a lot for all the information.

1May 31st 2011 2:16 PM

screenshots were cool but are you allowed to give out the concept art in a downloadable format as well?

1May 31st 2011 2:24 PM